package com.phantasy.proto
{
	import com.phantasy.Message;
	
	import flash.net.registerClassAlias;
	
	public class p_skin extends Message
	{
		public var skinid:int = 0;
		public var weapon:int = 0;
		public var clothes:int = 0;
		public var mounts:int = 0;
		public var wind:int = 0;
		public var fashion:int = 0;
		
		public function p_skin()
		{
			registerClassAlias("p.p_skin", p_skin);
		}
		
		override public function getMethodName():String
		{
			return ("");
		}
		
		override public function getClassName():String
		{
			return ("p_skin");
		}
		
		override public function getAttributes():Array
		{
			return ([["skinid", "int", "null"], ["weapon", "int", "null"], ["clothes", "int", "null"], ["mounts", "int", "null"], ["wind", "int", "null"], ["fashion", "int", "null"]]);
		}
	}
}